1. Neverwinter Nights Walkthrough Hordes Of The Underdark
  2. Neverwinter Nights Walkthrough Pdf
  3. Neverwinter Nights Walkthrough Chapter 3

Contents Prelude The campaign begins with the (PC) waking up in the senior barracks of the Neverwinter Academy, in the city of. Upon leaving the bedroom, the PC is approached by, who will introduce some of the back story of the game and ask the PC to speak with his brother. (Pavel's conversation can be aborted if desired.) Bim gives a brief tutorial on basic game controls, then unlocks the door to the next, the training halls, where there are for the remaining aspects of game play.

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The first of these is Olgerd, who teaches use of and, and who must be talked to in order for the next door to be unlocked. In the next room is Berna with a tutorial on the and, but she can be skipped if desired. The major task at this point it to pass a test related to the PC's class.

(All instructors can be spoken to, but only one who is related to the PC's class can unlock the next stage of the story.), and must pass both challenges overseen by Herban in the large room next to Berna's. And must pass the test administered by Jaroo in the northeast room off the corridor leading from the large combat room. And must pass one of the tests administered by Elynwyd in the southwest room off the same corridor. Must pass a challenge given by Ketta in the southeast room. Must also pass a test, but can choose from combat, arcane, or rogue training. The tests are straight-forward with detailed instructions in the game. The only complication is for spellcasters (particularly druids attempting the healing option of the divine test) who wish to change their assignments, as this requires.

Much of the training halls is unsuitable for resting due to the proximity of hostile creatures; the simplest solution is to return to the senior barracks to rest. After completing the required training, the PC must speak to the guard in front of the main hall (south end of the corridor) to gain access to the hall and the graduation ceremony. Once there, must be spoken to. This conversation leads to the room being invaded by a group of mages. At the same time, and (many of them weaker than normal) assault the rest of the academy. After the mages are defeated, the PC is sent to protect the, located in the stables elsewhere in the Academy.

This requires going through the (locked) large doors leading east out of the training halls; Aribeth provides a key to them. In the academy proper, Pavel is encountered again, who offers to join as a, explaining the henchman concept in the process.

Neverwinter Nights Walkthrough Hordes Of The Underdark

Walkthrough

Further into the academy, an old man named Geldar is waiting to promote the PC to 2 and to explain the process. The ultimate goal in this area is the door to the stables, located south of the door from the training halls, but the PC must head east before being able to go south. Guarding the door to the stables is a 'boss' mysterious mage.

In the stables, the Waterdhavian creatures are seen for a moment before they escape from the goblins into the city. Also present are and, who will wrap up the prelude's story once spoken to. After Desther leaves, talking to Fenthick promotes the PC to level 3 and allows the PC to end the prelude by exiting the academy via the stable's exterior door.

Some players try to reach Fenthick while dispatching as few opponents as possible. This allows one to go back to the remaining opponents (in the academy and training halls areas) after being advanced to level 3. The result is having significantly more than the minimal number of experience points for level 3, even though the intent was for characters to finish the prelude at exactly level 3. Chapter one The chapter starts in the sanatorium of a temple of Tyr.

Neverwinter Nights Walkthrough Pdf

After speaking with Fenthick and Desther, the PC speaks with Aribeth. She gives the PC the task of finding the Waterdhavian creatures and gather the components for the cure. The city is in chaos, with the city core being one of the only places with some order.

Neverwinter Nights Walkthrough Chapter 3

In order to help the city, the PC needs to resolve the conflicts in the city's four other districts, each of which have their own problems. After asking Aribeth for advice on the whereabouts of the creatures, she will point the PC toward Peninsula District. A good way of starting this chapter is, talk to everyone and try to go through every door. You never know what's behind it and some NPCs give out side quests or can be blackmailed for money. It will take more time but you'll be rewarded with more gold/xp and sometimes interesting items. There is no specific order in doing the individual Districts, and no time table to any quest. The PC can go anywhere he wants, anytime.